International Space Station 2100 WIP. I started this one for the Gnomon Challenge but I wasn't pleased with the level of detail it had near the deadline so i decided to work some more on it since I like the theme a lot. This is the final model, next up some texturing. Done in Maya as always.
Sunday, June 14, 2015
Sunday, January 25, 2015
Underground Acces Tunnel
So this was supposed to be and airlock chamber, but it ended up being a underground tunnel. I guess that in a lot of ways they look the same. Everything was done in Maya, Mental Ray and Photoshop.
Thursday, August 28, 2014
The mean machine
Hey guys, this is my most recent finished project. I've been working on it for quite a long time, in and out, after work. For the concept I didn't draw any sketches since I had the image in my mind, so i went straight into modeling. The whole scene was made in Maya, rendered with mentalRay, and edited in Photoshop. On this one I really took advantage of a script by Chris Granados, called CGX Worn Edges. I will post a link to Creative Crash in case you wanna know more about it or download it and use it yourself since it' s free.
Link: http://www.creativecrash.com/maya/script/cgx_wornedges
Insect
This is my first attempt to design and model something organic, and I did it for the Gnomon Workshop Challenge. It' s still a WIP and right now I'm painting it's texture in Mudbox. All the modeling that you see in this images was done in Maya.
Research Base
This is one of my latest finished 3d pieces. I was done in Maya, mentalRay, Mudbox, World Machine and Photoshop.
Subscribe to:
Comments (Atom)











